LEGION Model Builder Help

Inspecting Links

This feature enables you to visually trace and audit a series of object links within a model. As well as helping you to understand the logic of a model, the Inspect Links feature can also warn you about possible issues and errors in your model. Hovering your cursor over a link reveals further information about the link in the form of a ToolTip.

This procedure assumes that you have a model with links open in LEGION Model Builder.

To inspect links:

  1. Click or select Objects > Inspect Links
    • In the workspace, all CAD and model objects are 'dimmed' so that objects, when selected, stand out more clearly.
  2. Locate the object whose links you want to inspect and left-click to select it. Feel free to pan and zoom as normal at any point within this procedure.
    • The object will be highlighted and existing link markers will be displayed. The following screen shot shows a metro carriage linked to a platform's Focal Node.
  3. For more information about a link, hover your cursor over any part of the link marker to display a ToolTip.
  4. If you would like to add more objects to the link sequence you are inspecting, hold down CTRL and left-click on the next object. It will be highlighted along with the original object.
    Tip: You can also click on any other object in the model without holding down <CTRL>: this will deselect your first (or previously selected) object(s) and highlight the new object.
  5. Continue to select objects and inspect links until you are satisfied.
  6. To exit the process, hit the <ESC> key at any point.

Object Link Statuses

The Inspect Links tool can highlight problems with objects and their links. When you select an object, there are four possible status icons that may be displayed:

  • Green tick means that the object's links are correctly configured.
  • Amber warning triangle means the object's links contain problems that would cause a QA warning (for example, linking is by Entity Choice but there is only one target selected).
  • Red warning cross means that the object contains an error that will cause a QA warning (for example, percentage allocation of Entities not equalling 100%).
  • Revert to Final Destination means that Entities will do so when leaving this object.